Scratch Deck Development – Gauntlet Decks 3 & 4
When I started looking at blue last time I mentioned that blue was divided into two classes of cards, those that supported Proliferate, and those that supported Metalcraft. That wording was a bit simplified since there is really only two blue cards that support Metalcraft, but a variety of cards that can utilize it.
By supporting or enabling Metalcraft, the cards must help get three artifacts into play. Trinket Mage searches for 1 casting cost artifacts, and Grand Architect is an accelerant. Scars of Mirrodin did not provide a great trinket package like Fifth Dawn so it’s primary use will be to find cheep artifacts to enable Metalcraft. Of the fourteen artifacts with 1 CMC or less under half are playable. Memnite is a possibility, but it is more suited to an aggressive metalcraft deck. The advantage of Memnite is that it does come down right away. Mox Opal does fit well in a deck attempting to enable Metalcraft, and it also helps with any splash colors the deck might be looking to play. Infiltration Lens, Sylvok Lifestaff, and Darksteel Axe are all playable, and might make a good package as one of’s depending on how aggressive the deck needs to be. Finally Flight Spellbomb provides one of the few reliable draw engines.
What kind of artifacts are ideal for Metalcraft? The best type of artifacts are creatures. The worst type of artifacts are also creatures. Creatures provide pressure, blockers, effects that affect the board right away. Unfortunately they are the easiest artifacts to remove. Cheep equipment are good as long as there are creatures to equip. Artifacts such as Contagion Clasp or can act as removal in a pinch. Darksteel Myr is good against every deck that is not infect.
The final question about Metalcraft is “How bad do I need it?” If I come across a deck designed to ruin artifacts, does it ruin my strategy? If I can’t enable Metalcraft until turn six, does it ruin my strategy? This question determines which metalcraft cards you can run and how many. For a midrange deck I expect to need about 12 “Metalsource”. I assign half a point per artifact creature, and a whole point for a non creature artifact. That means a 50-50 split of creature and non creature would be 18 total artifacts. An aggressive deck will need even more artifacts since most of those sources will have to be creatures. A slower deck that only needs metalcraft to win might be able to pass on less.
I based this deck on the U/r Metalcraft preconstructed deck.
Metalcraft Control
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I honestly think we’re going to see a lot of different variants of this deck as time passes in the block because there are so many good cards. Gauntlet decks are a starting point, so this deck should highlight the strengths and weaknesses of midrange metalcraft in blue rather than to try to “break the format”. Other cards I considered were Grand Architect and ways to abuse his mana such as, Mindslaver, Golem Artisan, and Myr Propagator. Other potentially strong cards that fit are Darksteel Myr, Precursor Golem, Neurok Invisimancer, Arc Trail and Kuldotha Phoenix. This deck will also show up in Myr variants and other U/x builds.
The second deck today is a midrange aggro deck that is determined to keep its opponents off metalcraft. It isn’t as fast as some of the other aggro decks in the format, but it’s fatter creatures cause headaches for quicker decks.
Relic Breaker
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Other potential includes are Myr, Asceticism, Panic Spellbomb, Hoard-Smelter Dragon, and Molten-Tail, Masticore.

October 30th, 2010 at 9:29 am
been following this blog for sometime now glad to see more information on this subject. Keep it up man
October 31st, 2010 at 4:11 pm
Hello I have been practicing with the Metalcraft Control deck this weekend and have really been getting my butt handed to me (I play in the tourney practice room). I must say though that I am missing an important piece of the deck – Mox Opal. I have picked a few up though so I hope they can make a bit of a difference. Here are things that have been hurting me –
- Myr or anything that can put multiple guys out there quickly. It’s easy to overwhelm this deck.
- Big Red w/Koth.
Some thoughts on cards in the deck –
- Etched Champion is GREAT vs. decks that play colored threats but against decks that play mostly artifact critters (most in my exp.) they end up being chump blockers. I’m leaning towards sideboarding them.
- Argent Sphinx is fun and I have had good luck with it. The ability to attack/blink/untap is great. There are not many fliers out there so he usually can get in unblocked.
- I have put in a few Contagen Clasps into the deck. They help with metalcraft, weaken threats or kill little guys, and they can even pump the Chimeric Masses.
I’ll test it more tomorrow with the Mox Opals in. I’ll post more thoughts after.
November 1st, 2010 at 5:14 am
Opal is a fetchable target for trinket mage. When I started working this thing out I was expecting more red, even potentially Kuldotha Phoneix (throw it in the yard with Riddlesmith and reanimate). So the moxes (in addition to enabling metalcraft) also color fix.
I’m expecting to have some more red in the board as well including Arc Trail.
You’re right about the Etched Champions being pretty week vs Artifact decks. I’m guessing most of the games you’re playing in the practice room aren’t running many colored creatures? If you boarded them, what would you run instead?
One more quick note before you waste time testing this R/G deck. I think the “big red” deck does a lot better job of doing what this R/G version was designed to do. By the end of this test phase it will most likely evolve into a deck with more red. Hopefully I can start publishing some of my test results today.
November 1st, 2010 at 9:24 am
The Opals have been a big help. I only have 2 now but it’s not a problem fetching them plus you can only have 1 in play at a time anyway. The deck is more stable, but man I can’t find a game where I’m not staring down a T4 Koth. I’ve put up a fight but have not beat that deck yet in a match. If I don’t have a way to hit him T4/T5 it’s all over. In the cases though where I was able to whack him (sphinx) I was able to win or give him a game of it. I’d love to find a deck that can deal with Big Red because I’m not springing for 4 Koths anytime soon lol!
Looking forward to your results. Thanks for all the help.
November 1st, 2010 at 10:50 am
In those three colors the thigns I found that can handle Koth other than beating him down with creatures include Metalcrafted Galvanic Blast, Disperse to bounce/reset him, Stoic Rebuttal, and Volition Reins.
Artifact options include Ratchet Bomb which is kind of slow, Lux Cannon and Molten-Tail Masticore to nuke him.
Albiet that isn’t much. I’m looking forward to doing more testing on this deck myself. Control decks normally take some time to develop. In Zendikar U/W was considered just bad, but after a couple weeks it was one of the T1 decks in the format as people learned how to play it correctly.
June 9th, 2011 at 8:36 am
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